Alwa’s Awakening Announced For Nintendo Switch | NintendoSoup
Alwa’s Awakening Announced For Nintendo Switch

Alwa’s Awakening Announced For Nintendo Switch

8-bit adventure game Alwa’s Awakening is finally making its way to Nintendo Switch in Summer 2018 for $9.99 / €9,99, its first console release.

Alwa’s Awakening is a game that stays as close as possible to an authentic 8-bit look and chiptune music from the NES era. It’s developed by Elden Pixels, a new indie studio with employees from Zoink Games and Image & Form. The Switch release features an all-new optional Assist Mode, HD Rumble support, and 60 fps gameplay.

Learn more about Alwa’s Awakening below.

Alwa’s Awakening is a game that tries to stay as close as possible to the authentic 8-bit look with sweet pixel art, a soundtrack filled with catchy chiptunes and so much charm it’ll bring you right back to the NES era. With easy to understand controls the game is easy to learn but tough to master, just like how games were in the old days!

  • A new challenging NES-inspired adventure game

  • Use the magic staff to solve puzzles and defeat enemies

  • Find and unlock upgrades to your items and abilities

  • Explore a large interconnected map in true ‘Metroidvania’ style

  • Listen to a completely new 8-bit soundtrack with over 25 new original tracks

  • Optional Assist Mode – Quick respawn and option to turn on/off item locations

From indie company Elden Pixels, which consists of former Image & Form and Zoink Games employees comes a game that’s very true to the feel, look and design of actual NES games. With inspirations that range from old classics like Battle of Olympus to newer games like Trine 2, Alwa’s Awakening is bound to make an impact when it launches this summer.

“Ever since the Switch console was first announced people have been asking us for a port and now we’re finally able to say – Yes, Alwa’s Awakening is coming to Switch!” says lead designer Mikael Forslind. He continues, “When we made Alwa’s Awakening we stayed true to the old NES limitations as much as we could. So much that we actually released the soundtrack on an actual cartridge.”