Angry Mob Games has finally rolled out the Dead Cells update for Brawlout on Switch!
Following Nintendo’s approval for the update, Brawlout version 2.0 is now available to download. This update brings The Beheaded and Prisoner’s Quarters from Dead Cells, new online lobbies, single player trials, gameplay tweaks, and character balancing.
Check out the full patch notes below:
Brawlout – Patch Notes 2.0
The Beheaded from Dead Cells is here!
New Stage: Prisoner’s Quarters
The Beheaded comes with its own stage, the iconic ‘Prisoner’s Quarters’, their favorite respawn point. A pair of teleporters on each side make the battles both strategic and even more frantic.
This new stage features the original score ‘Prisoner’s Awakening’ by the talented Motion Twin composer, Yoann Laulan.
New Single Player ‘Trials’ Mode
Get ready for the ultimate Brawlout challenge! Fight your way through a variety of team battles, 1v1’s, bonus modes and menacing, stage-filling bosses while collecting powerful perks along the way to even the odds! Do you have what it takes to pass the Trials?
New Online Modes
We reworked the online matchmaking and lobby systems! Online play is now separated into Ranked Matchmaking and Online Lobbies to make it easier to find the kind of fight you’re looking for! 4-player FFA, Team Matches and Party Mode are now all available to play with the new public lobby system!
- Create your own public or private lobbies for FFA, Team Matches or Party Mode!
- Up to 8 players can join the same lobby, anyone not playing will be able spectate while waiting for their turn!
- Need one more for your 4-player match? You can now add CPU fighters to online matches!
Gameplay Tweaks
Greatly improved AI
- The Trials mode would be no fun without a challenging AI, now would it? We made sure the CPU characters now do their best to put up a great fight, recover from off-stage, evaluate the tricky platforms better, and maybe even defeat you.
Teching tweaks
- The window for teching has been increased from 8 to 11 frames, and the lockout penalty for missing a tech has been decreased from 48 frames to 30. You can now also tech 2 frames after touching the ground.
Adjusted Knockback Formula
- All characters behave the same when knocked back, but with the new formula we avoided cases where it would take a lot of effort (over 250% damage) to knock out heavy characters, like Acolyte. Now, over 150% damage, most characters start flying offstage around the same way.
Improved Spot Dodge Timing
- Spot Dodge now has a bit more end lag, to make spamming it a much less viable option for defense.
Character Balancing
THE DRIFTER
- Increased damage and knockback on several of his moves:
- Down Tilt
- Down Charge Attack
- Up Air Attack
- Forward Tilt
JUAN
- Olmec’s Headbutt – Increased Knockback on Special N
- Rooster Uppercut – Increased Knockback on his Special U
GANCHO PUNCHO
- His forward air attack sends opponents flying downwards, so it can be countered with a Spike Cancel.
MAKO
- Increased character weight
- His forward air attack sends opponents flying downwards, so it can be countered with a Spike Cancel.
- Increased Knockback on his Back Air
- Increased Damage on his Down Air
- Increased Knockback on his Side Special Dive Out
APUNAUT
- The Ground and Air Neutral Special whip swings don’t hit behind the character anymore. The tip (fist) is now a sweet spot and you can’t hit with both the chain and the fist at the same time anymore.
- The Air Down Special has just a bit more end lag, to avoid spamming it. New combos are now possible because of the quick fall attacks.
- Increased Damage & Knockback on Down Air Special.
- Increased Knockback on Side Tilt and Side Charge Attack.
- Down Air Special can be countered with a Spike Cancel off stage
FUNKMASTER
- The character is now heavier when knocked back
- The Ground and Air Neutral Special whip swings don’t hit behind the character anymore. The tip (fist) is now a sweet spot and you can’t hit with both the chain and the fist at the same time anymore
- The Air Down Special has just a bit more end lag, to avoid spamming it. New combos are now possible because of the quick fall attacks
- Increased Damage & Knockback on Down Air Special
- Down Air Special can be countered with a Spike Cancel off stage
KING APU
- The Ground and Air Neutral Special whip swings don’t hit behind the character anymore. The tip (fist) is now a sweet spot and you can’t hit with both the chain and the fist at the same time anymore
- The Air Down Special has just a bit more end lag, to avoid spamming it. New combos are now possible because of the quick fall attacks. The knockback angle is slightly down, to be able to perform a Spike Cancel against it
- Increased Damage & Knockback on Down Air Special
- Increased Knockback on Side Tilt and Side Charge Attack
- Down Air Special can be countered with a Spike Cancel off stage
PACO
- His forward air attack sends opponents flying downwards, so it can be countered with a Spike Cancel
- Increased Knockback on his Back Air
VOLT
- Increased Knockback on Special D last electrocute part
- Increased Damage on Down Tilt
YOOKA-LAYLEE
- Increased Knockback on Air F
- Decreased hitbox size and hit active frames on Air F
- Increased Damage and Knockback on Charged Up Attack
- Lizard Leap – Increased Knockback on Down Special
- The Air Up Special doesn’t have a rehit rate anymore (only hits once)
- Fixed the freeze time and stun time on the charged projectile (ground and air versions), for Special N.
SENATOR FEATHERS
- Charged Down Attack does less damage when fully charged
NATU’RA
- Reduced damage and knockback on her Jab Special
APUCALYPSE
- The Air Down Special has just a bit more end lag, to avoid spamming it. New combos are now possible because of the quick fall attacks.
- Increased Damage & Knockback on Down Air Special.
- Down Air Special can be countered with a Spike Cancel off stage
VANDAL
- Increased Knockback on Special D last electrocute part
- Increased Damage on Down Tilt
- Up Special and Up Air Special now use rage
RIPJACK
- Poison DPS reduced from 5 to 3
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