The Legend of Zelda: Breath of the Wild is the Zelda team’s most ambitious project yet and it is always interesting to see how the game differed from when it originally began work.
In the Masterworks book released late last year as part of The Legend of Zelda’s 30th Anniversary, some interesting tidbits were shown about Breath of the Wild’s development.
For example, at one point, the guardians in the game were meant to be more humanoid in form than the octopoid structure in the final game. You can take a look at the concept art of the humanoid Guardian below.
Also, Nintendo had plenty of ideas for other animals that may be potential divine beasts. From Crabs to War of the World like machines, Nintendo had a few backups just in case the Camel or Lizard didn’t meet their expectations.
The book even showed a few concepts on what the developers had envisioned certain towns to be like, for example Pre-Calamity Hyrule Castle and Goron City’s Mount Rushmore-esque backdrop.
All of these tidbits are well compiled by Gaming Reinvented. If you are interested in more of such interesting details about Breath of the Wild, you should definitely head here to check them out.
It’ll be a few more years before we see a new Zelda game, hopefully, the next one can one up the current masterpiece in their hands.