Categories: Switch

Dead Cells “Breaking Barriers” Update Adds Accessibility Options And Assist Mode

Motion Twin and Evil Empire have released a new update for their rougelike platformer Dead Cells.

For the “Breaking Barriers” update, the developers have partnered with  AbleGamers and members of the Dead Cells community to add a variety of accessibility features to the game, aimed to help players who “struggle to, or cannot play, Dead Cells” to be able to experience the game as intended. This includes an “Assist Mode” which allows players to change settings such as the number of lives and damage received, as well as more general features such as more font sizes, difficulty modes, and more.

You can check out a trailer for the update below, along with the full patchnotes via Motion Twin:

Important features

  • Added a new Assist Mode to the options menu :

    – Continue mode – each time you die you can resurrect from the beginning of the biome. (this effectively already existed by quitting the game when you die, now it’s just ‘official’)

    – Auto-hit mode – automatically target nearby enemies with your primary melee weapon.

    – Adjustable trap damage, enemy damage and enemy health in % increments.

    – Option for slower parry window and trap speed

  • New Gameplay Options :

    – Hold to jump.

    – Hold to roll.

    – Shield toggle option, instead of long press.

  • New Input Options :

    – Customisable Long Interact input.

    – Customisable Dive Attack input.

    – Customisable functions for the Left StickRight Stick and D-Pad.

  • New Video Options :

    – Customisable HUD transparency and size.

    – New font option : Arial.

    – Customisable Brutality / Tactic / Survival colors.

    – Display stats icons in addition to their color.

    – Display critical strike feedback on the HUD.

    – Display effect icons in item descriptions. If two effects synergize with each other, the icons glow.

    – Outlines for the Beheaded, Enemies, Skills, Projectiles and Secrets.

    – Disable blood.

    – Reduce the number of particles.

  • New Sound Options :

    – Customize categories of sound effects individually (active, enemies, environment, etc.)

    – Added a customizable sound priority system, to limit the number of sounds at once.

Balancing

  • Barnacle: new crit condition on bleeding or poisoned targets to make it less awkward (and bad).
  • Tentacle: lots of bug fixes. It should be way more reliable now.
  • Crowbar: new crit condition on stunned enemies to make it less awkward too.
  • Magnetic Grenade: full rework, it doesn’t send enemies flying around (often in your head) but instead pulls them towards the explosion.
  • Biters pets: now way more resistant to attacks and effects that don’t specifically target them.
  • Corrupted Power: now in % instead of a flat bonus. No other difference functionally speaking.
  • Wings of the Crow: lots of bug fixes.
  • Decoy: can be manually detonated after a few moments (it’s not a grenade, but you don’t have to awkwardly wait for it to explode if you don’t want to)
  • The cost of most of the beginner items has been drastically cut, to make the early game less tedious for new players and to make new items a viable unlock option while trying to get your flask, gold and other useful upgrades.
  • Reverted the changes on Crowbar. Update 29.1
  • Barnacle no longer crits on bleeding enemies. Update 29.1
  • Machete & pistol: The third hit now ignores side shields. Update 29.1
  • HOTK should now have an easier time hitting the player when they’re airborne. Update 29.2

Graphics & UI

  • Added an option to change the text size of Item Names, Item Item Descriptions and Dialogues. Update 29.1
  • Added an option to increase the size of the Attack Announces. Update 29.1
  • Added a new font to choose from: “Adys”. Update 29.1
  • Added an an option to add a colored filter between the background and foreground. The color and opacity of the filter can be freely customized. Update 29.1
  • Reorganized the entirety of the Options menu and added a new “Accessibility” section. Update 29.1
  • Texts in the Stat Selection Menu no longer use “Red”, “Purple” and “Green”, but “Brutality”, “Tactic” and “Survival”. Update 29.1
  • The Crown and The Lighthouse now have different doors that lead to their biomes. Update 29.2

Quality of life

  • Reworked all the player animations to correctly display the head behind the body, when needed.
  • Added a new Update Pop-up that displays all the information about our latest update, when you launch the game for the first time. Update 29.2

Bug fixes

  • Thunder Shield is no longer considered to be a ranged weapon. Update 29.1
  • Fixed Face Flask‘s “Volley of Arrows” affix not dealing any damage. Update 29.1
  • Fixed a bug where scrolling in the options felt “bumpy”. Update 29.1
  • Fixed Golden Bat Kamikaze appearing in the ground in the Training Room. Update 29.1
  • Fixed some soflocks with Pollo Power. Update 29.2
  • Fixed some overlap visual bugs on the World Map. Update 29.2

What do you think? Let us know in the comments.

Yoerider

Recent Posts

Previously Reliable Leaker Returns With Cryptic Posts After Long Absence

Amidst the swirling rumors about the Switch's successor, a previously reliable leaker has returned to…

7 hours ago

Americas eShop Update: Disney Epic Mickey: Rebrushed, The Plucky Squire

Here are this week's eShop updates: Nintendo eShop on Nintendo Switch: Disney Epic Mickey: Rebrushed –…

9 hours ago

Palworld Developer Responds To Nintendo Lawsuit

Earlier today, Nintendo and The Pokemon Company announced they had filed a lawsuit against the…

12 hours ago

Romancing SaGa 2: Revenge Of The Seven Demo Now Available On Switch

Square Enix has released a free demo for Romancing SaGa 2: Revenge Of The Seven.…

14 hours ago

Rumor: Nintendo Planning SNES Mouse Support For Switch Online Games

Back in 1992, Nintendo released the Super NES Mouse, a accessory that packaged with Mario…

15 hours ago

“Those Games 1+2” Announced For Switch

D3 Publisher and developer Monkeycraft have announced YEAH! YOU WANT “THOSE GAMES,” RIGHT? SO HERE…

19 hours ago