More Details on Minecraft: New Nintendo 3DS Edition, World Size, Auto-stereoscopic 3D, Etc.

More Details on Minecraft: New Nintendo 3DS Edition, World Size, Auto-stereoscopic 3D, Etc.

In a Neogaf thread (link), user UncleSporky, has kindly summarised a few details that were given out by Minecraft: New Nintendo 3DS developers on their dev stream.

-max world size is 2016×2016, which is not bad…for comparison small worlds on Switch are 900x900ish and largest are 3000x3000ish
– based on Pocket Edition 0.15.4, which launched July 2016, has every feature the game did as of that release
– due to above, no The End yet, but does have the Nether
– redstone contraptions work as expected, they had memory-eating bugs with them at one point but got them all squashed
– they plan on lots of updates over the course of the next 6-8 months, for example targeting 0.16 and adding ocean monuments and associated blocks
– no cross play or world sharing, this is a totally new and different build of the game unique to 3DS
– no multiplayer at launch, they want to put it in eventually (only among 3DSs)
– 3D depth will be added in a patch very, very soon, 99% ready
– mouselook with c-stick including invert Y-axis if you want, other options like view bobbing off, auto-jump
– best unique feature: map is always active on the bottom screen! no need for a map item or dual wielding it or anything
– comes with standard textures, plastic (looks great on 3DS), and city, plus many character skins

It would seem that the New Nintendo 3DS version of Minecraft is going to be a little bit lacking, if not for the upcoming glasses-free 3DS feature. The lack of the upcoming cross-play will be a huge disappointment. However, the developers have promised future feature updates for the game so hopefully, there will be more feature parity when compared with the other versions in the future.

Shopping cart

Shipping and discount codes are added at checkout.