A look Behind-the-Battlefield.
In a recent talk at CEDEC(CESA Developers conference), it was revealed that there were several designs for the Battlefield stage in Super Smash Bros. Ultimate that didn’t end up in the game.
This presentation showed off the design process used by the developers to bring in the various characters who have a variety of artstyles into one game without having them feel out of place.
GameXplain shows in the video below how even the angle of the camera was carefully shown to no obscure characters on the ledge. Check out the images of the presentation in the video below for more fascinating concept art from the game’s development.
Check out the translation from PushDustIn: https://twitter.com/PushDustIn/status… Even more images available here: https://www.4gamer.net/games/412/G041…
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