Dragalia Lost Generated $106 Million In Player Spending Within Its First Year

Dragalia Lost Generated $106 Million In Player Spending Within Its First Year

It looks like Nintendo and Cygames’ Dragalia Lost has become quite a decent gold-pot for both companies.

Sensor Tower has released a new report on the mobile game – revealing that it has raked in around $106 million in its first year. This makes the game Nintendo’s third-highest-earning mobile title to date, behind Fire Emblem Heroes and Animal Crossing: Pocket Camp!

While impressive, the report also notes that the game’s player spending has been on a steady decline lately. Dragalia Lost actually hit $100 million back in July 2019, with only $3 million in revenue during August 2019. Take those figures as you will.

Check out more details below, along with a comparison chart with Nintendo’s other mobile titles.

  • Nintendo’s third highest grossing mobile game
    • generated $106 million in total player spending from 3.2 million downloads
    • crossed the $100 million mark back in July 2019
    • Average revenue per download for Dragalia Lost averages at around $33
    • most of the sales come from iOS players who have spent $62 million, while Android users have spent $44 million
  • Dragalia Lost has performed best in Japan, where it has grossed approximately $60 million in player spending, or 57 percent
    • United States follows with $23 million, or 22 percent
    • Hong Kong rounds the top three with $12.5 million, or 12 percent
  • Revenue from player spending continues to decline
    • Dragalia Lost hit a high of $25 million just after launch in October 2018
    • August 2019 it had its lowest grossing month to date, generating just over $3 million

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