Dragalia Lost Hits $75 Million In Lifetime Revenue, Surpasses Animal Crossing: Pocket Camp & Super Mario Run | NintendoSoup
Dragalia Lost Hits $75 Million In Lifetime Revenue, Surpasses Animal Crossing: Pocket Camp & Super Mario Run

Dragalia Lost Hits $75 Million In Lifetime Revenue, Surpasses Animal Crossing: Pocket Camp & Super Mario Run

It looks like Dragalia Lost is still plodding along healthily in Japan and America.

Sensor Tower has released new details about the mobile title’s performance worldwide. According to lifetime sales, the fantasy RPG may have already overtaken both Super Mario Run and Animal Crossing: Pocket Camp. This is despite only being out since September 2018.

Additionally, the game performed somewhat comparably with Fire Emblem Heroes. While Fire emblem Heroes brought in $20.7 million during January 2019, Dragalia Lost almost kept pace by earning $15.7 million in the same month.

Check out details below.

  • Surpassed $75 million worldwide on the App Store and Google Play
    • Japan accounted for about 65% of Dragalia Lost’s $75 million grossed to date
    • United States is second-largest market at 18% of revenue

  • Dragalia Lost ranked No. 29 for mobile game revenue in Japan last month, while it was No. 120 in the U.S.

  • Grossed more than the life-to-date revenue of Super Mario Run and Animal Crossing: Pocket Camp
    • Super Mario Run (since Dec 2016): $68.6 million
    • Animal Crossing: Pocket Camp (estimated since Nov 2017): $70.8 million

  • In January, it generated close to $15.7 million in player spending.
    • This is 75.6% of Fire Emblem Heroes’ revenue ($20.7 million) in the same month
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