Last week, Famitsu published an interview with Platinum Games’ Hideki Kamiya and Atsushi Inaba, who spoke a bit about the development of the Bayonetta series.
During the interview, Kamiya and Inaba recalled the early days of the series’ development, including their goals and motivations while making the first game. Kamiya also shared a status update for Bayonetta 3, reiterating that development is “going smoothy”.
Check out the highlights below, as translated via Siliconera:
- Atsushi Inaba, game designer: “The first game I was involved in development with at Platinum was Bayonetta.”
- Hideki Kamiya, director: “Bayonetta was originally developed for Xbox 360, and we didn’t even think about developing it for PlayStation 3.”
- Inaba: “We didn’t know which console’s players would enjoy our games more, so we prioritized the console that was easier to develop for. We couldn’t afford to think about a multiplatform release.
- Kamiya: “I remember there was a great big cheer at the development studio when we tested out Bayonetta summoning demons and losing her clothes.”
- Inaba: “Not in a dirty way. It was a joyous cheer to celebrate that our ideas all fit together well.”
- Kamiya: “I hope Viewtiful Joe will also get some focus. That was the first game I included slow motion in. We added Dante on the PS2 version.”
- Kamiya: “Bayonetta 3‘s development is progressing smoothly. Actually, there’s a lot of info hidden in the teaser announcement in 2017.”
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