Recently, Feral Interactive confirmed that they have no plans to fix the input lag in the Nintendo Switch version of Alien: Isolation which is caused by the use of triple buffering.
Check out what they said below:
There is a small input delay in both docAlked and handheld mode. This is partly due to the use of triple buffering, which was implemented to avoid screen tearing. Triple buffering is a technique used in many games, including Alien Isolation, and is a popular solution to screen tearing. As most players notice screen tearing more than a very slight delay on inputs, a decision to use triple buffering was made.
All decisions made in game development are a trade-off, and we believe the smooth input and framerate make a bigger difference to the majority of players than a slightly higher input latency.
We have seen a handful of comments from users who are more sensitive to input latency, but the overwhelming majority have praised the smooth framerate and input stability that was delivered, in part by using triple buffering.
What do you think? Let us know in the comments.