Paradox Interactive and Double Eleven have announced a new expansion for their prison management simulator Prison Architect.
The expansion is called “Going Green”, and introducing several mechanics and features related to farming. It is scheduled to launch on January 28th for Switch.
A trailer for this expansion as well as the full details for what it contains can be found below.
Paradox Interactive and Double Eleven today announced Prison Architect: Going Green, the next expansion for their prison management simulator, Prison Architect. Going Green expands the management gameplay mechanics and introduces farming, allowing prisoners to grow produce and create a self-sustaining compound. Prison Architect: Going Green will be available on PC, PlayStation 4, Xbox One, and Nintendo Switch on January 28.
Prison Architect: Going Green offers new means of making an environmentally-friendly prison. Players can farm the land, construct green energy sources, and customize their compound with sustainable materials. Crafty Inmates will seize the opportunity and produce thematic contraband, increasing the challenge to keeping a prison under control.
Going Green Key Features
Fruits of Labor: Farming introduces a new type of Prison Labor, allowing prisons to grow potatoes, wheat, apples, and more. Produce can be exported or used as ingredients for inmate meals.
Room to Grow: Three outdoor rooms facilitate farming: Fruit Orchard, Farm Field and Vegetable Allotment. But that’s not all, players can recruit staff Farm Workers, build a Pantry to store produce, and construct a Shed to house farming-related items.
Best Buds: Inmates who enjoy nature’s beauty can grow flowers and other plants recreationally. Gardening affects inmates and gives them a positive recreation activity.
Trouble is Brewing: With new crops comes new contraband. Prisoners can now secretly grow herbs in the fields and swipe kitchen ingredients to brew Booze. Fields can also become Gang Turf, so keep your guards on alert!
A Greener New Deal: Prisons get an eco-friendly makeover with Solar, Wind, and Solar/Wind Hybrid power sources. Excess power created by these sustainable methods can be sold back to the grid using the Power Export Meter.
Launching alongside Going Green is The Glasshouse, a free content update available to all Prison Architect players. The Glasshouse introduces additional objects, quickrooms, community improvements and two new top-notch employees – K9 units Shepherd and Bowtie Bandit. Wardens can create a more sustainable prison with Recycling Systems and objects like recycling bins or solar lights. Players will also be excited to see the addition of Object Menu Sorting Methods and improvements to the dump and demolition tools, which have been requested by the community and will make menus more intuitive.
“Going Green continues Prison Architect’s history of riffing off popular prison fiction seen in movies, TV, and other media. This will be the third Prison Architect expansion we will have launched since Paradox took over the IP in 2019 and we can’t wait to see your latest creations,” Steacy McIlwham, Product Manager for Prison Architect at Paradox Interactive. “The Glasshouse also kicks off a series of updates we will make to the game’s interface, starting with the dump and demolition tools, making it more user-friendly. We understand this is something the community has been asking about for a long time and we want you to know your voice has been heard.”
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