Bit.Trip series fans will soon have new reasons to revisit Runner3 on Nintendo Switch.
Choice Provisions have posted news of an upcoming update for the game. The patch will add numerous adjustments and bug fixes – including new challenges and difficulty settings.
Check out the update details below.
I know we’ve been relatively quiet lately, but that’s because we’ve been hard at work on a massive update to Runner3! For you! For all versions of the game! (yes, even Switch physical).
When Runner3 launched, we got a lot of passionate feedback from reviewers and fans, as well as otherwise regular human beings, that people found Runner3 to be too difficult, among other things.
People mentioned desperately wanting to love Runner3, since they’ve been following CommanderVideo on his multi-game journey and want to continue to do so, but that they were having a hard time falling head-over-heels in love with it.
Since we always listen to our fans, we’ve decided to make some pretty radical changes to Runner3 in our next update. We want you to be stoked on CommanderVideo’s latest adventure, after all.
Here’s what we’re about to give you…
EXTENSIVE DIFFICULTY OPTIONS AND NEW DIFFICULTY DEFAULTS!
You can now tailor your Runner3 experience to match your preferred difficulty in very direct ways, specifically…
- Enemy Density
- Adjusting this setting removes (or even adds) enemies/obstacles
- “More” is the default, and is the original game’s setting
- More Checkpoints
- This setting adds more than the traditional single checkpoint
- “On” is the new default
- Stair Assist
- This setting adds flippers that help pop your character up tricky stair sequences
- “Off” is the default
- Bonk Counter
- This setting enables/disables the Bonk Counter both in-game, and on the level end screen
- “Off” is the new default
- Gold Bars
- This setting allows you to turn off all gold bars, if you find them distracting
- “On” is the default
- This setting allows you to turn off all gems, if you find them distracting
- “On” is the default
A few of our hardcore fans requested the ability to bonk oneself, which can come in handy when going for a perfect, if you miss a gold or gem.
Just press in on both analog sticks and hold them down for 4 beats. Then whammo!
In reviewing our leaderboards and competing with our fans, we realized two very lame bugs were gimping everyone’s scores! So we fixed those, and also made some tweaks based on peoples’ Difficulty Settings…
- We adjust the base score multiplier depending on the settings used in the new Difficulty Options. Basically, a harder configuration gives more points, and easier configurations give fewer
- Fixed a bug where skipping the main checkpoint didn’t actually award bonus points like it’s supposed to
- Fixed a bug in the point value of gold bars and gems, which made them worth way less than they should have been
We’ve also fixed a bunch of bugs, etc. The most noteworthy of them are as follows..
- Added input buffering to mitigate input lag when playing with various wireless controllers on various platforms
- Made all character moves available from the start of the game–no more having to unlock them in order!
- Made the jump and avoid enemies/obstacles more forgiving
- Added more on-screen communication regarding the Impossible Levels, the Retro Levels, and the overall difficulty of the game
Added a “break” sound effect to kickwalls in addition to their musical tone
- Fixed a few out-of-world bugs