Speed Run Through Wolfenstein II Like It Was Built For
Speed Running is as much of a skill as much as it is an art, so is building a game that is made for speed running. In a recent interview with Eurogamer, Wolfenstein’s senior game designer, Andreas Öjerfors, talked about how Wolfenstein was built with speedrunning in mind.
In the interview, Öjerfors said that it is possible to skip an entire boss fight sequence if you really wanted by sneaking past him in the Citadel. Although Öjerfors has hesitant about the speed running aspect, the team went along with it as Executive Producer, Jerk Gustafsson really like the game to be speed run-able.
“That might look like it’s incidental, but the boss [executive producer Jerk Gustafsson] actually wanted – he likes for people to be able to speedrun the game,” said senior game designer Andreas Öjerfors during his talk at Digital Dragons 2018. “Me, as the designer of the Citadel, I don’t, because I want people to play my content!”
Öjerfors and team tried to prevent it. “In a very early version of the Citadel design, in the paper version, he had this big shield he could put down and block the places you go past,” he said. “But we didn’t really get that to work very well, it was too slow, so we moved it out. So yeah, you’re supposed to be able to speedrun the game – you can run past him if you want to.”