Earlier this week at the Game Developer’s Conference 2024, the team behind Super Mario Bros. Wonder presented a talk about the game’s development and innovating on the classic 2D side-scrolling formula.
During the talk, the game’s director Shiro Mouri and producer Takashi Tezuka discussed the game’s Wonder Effects, the main mechanic used to breathe new life into classic Mario gameplay. This included a look at some of the brainstorming sessions that went into designing Wonder Effects, along with a look at several which did not make the final cut.
The unused Wonder Effect ideas include ones where Mario rode a surfboard or pogo stick, as well as one which transformed him into blocks. “Giant Block” Mario was lucky enough to get a concept level, where he would have to avoid getting his head destroyed by enemies or parts of the stage.
You can check some of it out below, shared by Chris Kohler of Digital Eclipse:
What do you think? Let us know in the comments.
Earlier this month, a Reddit user claimed to have gained possession of a real Switch…
For the past few weeks, numerous leaked mockups of the Switch's successor have appeared online…
For the past few weeks, rumors have been swirling about the successor to the Nintendo…
Nintendo has released a new trailer for the next Legendary Hero being added to Fire Emblem…
Warner Bros. has delisted multiple games under the Cartoon Network umbrella from the Switch eshop.…
Nintendo has added a new game soundtrack to their Nintendo Music catalogue. Switch Online subscribers…