In the latest issue of the Weekly Famitsu, Super Smash Bros. Ultimate director Masahiro Sakurai revealed several details behind the game’s development.
First, Sakurai mentioned that the development of Super Smash Bros. Ultimate officially kicked off in February 2016, about a year before the Nintendo Switch launched. That’s roughly 34 months of development time.
As you know, Nintendo Switch has three different modes – TV Mode, Tabletop Mode, and Handheld Mode. Sakurai said he had never thought of designing two different layouts for stages in both modes. He feels there are no issues with playing the game on the Switch’s pretty LCD screen.
It was important that the team did not have the requirement of designing two layouts for each stage, otherwise development would have taken a longer time.
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