Tears Of The Kingdom Developers “Interested” In A Legend Of Zelda Movie Adaptation

Tears Of The Kingdom Developers “Interested” In A Legend Of Zelda Movie Adaptation

After the runaway success of the Super Mario Bros. Movie, many fans have been wondering whether Nintendo plans to bring even more of its franchises to the big screen in the future.

In an interview with Polygon, The Legend Of Zelda: Tears Of The Kingdom‘s producer Eiji Aonuma and director Hidemaro Fujibayashi expressed interest in a potential film based on the series. However, they did note that this wouldn’t be enough to make the film happen, and that fan demand would probably be the most important factor.

Just to ask you another question you probably can’t answer: Does the recent success of the Mario movie have you excited for the prospect of a Zelda adaptation?

Aonuma: I have to say, I am interested. For sure. But it’s not just me being interested in something that makes things happen, unfortunately.

Fujibayashi: Maybe the voice of the fans is what’s important here.

In the same interview, Fujibayashi revealed an interesting origin for the new Ascend ability, namely that it started out as a developer debug feature that they decided to give players as a new tool in their arsenal:

If you both had to pick a favorite from the four new abilities, which would it be?

Fujibayashi: I’d probably have to go with Recall. It seems very, very convenient. [laughs]

Aonuma: I guess for me, it’d have to be Ascend. I’m somebody who, you know, if I can find a way to cheat, I like to do that kind of gameplay. And so once I had the Ascend ability, I really was looking for all sorts of different places to make use of it.

Did that come up during development? The fact that you’re basically giving players cheat codes, 10 minutes into the game?

Fujibayashi: You know, that reminds me — and I don’t think we’ve shared this anywhere else, but — the Ascend ability was actually the result of a debug feature that we have in the game.

When I was exploring the caves, I would get to the destination where I was trying to get to, and once I checked it out, I would just use the debug code to get to the top. And I thought, Well, maybe this is something that can be usable in the game. And it was right around that time that Mr. Aonuma said, “It’s a pain to go back.”

And to be blunt and honest, cheating can be fun. So that’s why we decided to drop it in there.

What do you think? Let us know in the comments.

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