Today we bring you an incredible gamebreaking glitch that was recently discovered in The Legend Of Zelda: Breath Of The Wild, which allows players to defeat bosses and tough enemies almost instantly.
Simply put, fans discovered that Nintendo had neglected to disable damage to characters during cutscenes. What this means is that if players time their shots to hit a boss or enemy just before a cutscene, the boss or enemy will continuously take damage while the cutscene is playing.
To most hilarious application of this bug is of course to defeat Calamity Ganon, the final boss of the game. This is because there are several extremely long cutscenes that occur throughout the final battle, allowing plenty of time for a well-timed arrow shot to rip through his health while players sit back and enjoy the movies.
Check it out in action below, as recorded by Gaming Reinvented:
What do you think? Let us know in the comments.
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