While Dragalia Lost had a great start, it launched behind Nintendo’s well-established IPs in the mobile arena. However, the original IP is starting to show its potential already.
At the second week, Dragalia Lost’s estimated revenue for the first two weeks in the US and Japan has already surpassed Animal Crossing: Pocket Camp’s own first two-week revenue, at $13.5 million against $9.8 million. Worldwide, Dragalia Lost grossed around $2.5 million more at $16 million.
Nintendo’s fourth mobile game, Dragalia Lost, has grossed an estimated $16 million in its first two weeks of availability, according to Sensor Tower Store Intelligence data. Approximately $13.5 million of this player spending has come from Japan and the United States, where the game now ranks third in terms of revenue for Nintendo mobile titles, ahead of Animal Crossing: Pocket Camp’s $9.8 million for the same period post-launch.
You can check out Sensor Tower’s full report here.
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