Dragalia Lost Earns $28 Million In First Month, Revenue-Per-Download Higher Than Fire Emblem Heroes
It seems like Cygames and Nintendo’s Dragalia Lost is raking in the dough pretty well.
According to Sensor Tower, the game managed to hit a revenue of $28 million worldwide in its first month. This is just under half of what Fire Emblem Heroes managed in its first 30 days. Pretty impressive for a fresh mobile title that features none of Nintendo’s IP!
More impressively, the game apparently outdid Fire Emblem Heroes in terms of revenue-per download. Namely, $18 was spent per download of Dragalia Lost – which is about three times higher than what Fire Emblem Heroes pulled off in its first month!
Check out all the highlights below (courtesy of GoNintendo):
- Grossed an estimated $28 million since launch
- Second largest mobile launch in US and Japan, grossing $23.5 million combined
- Dragalia Lost made just under half as much as Fire Emblem Heroes
- This is 16 percent more than Super Mario Run did in its first month on iOS
- Roughly 67 percent of the game’s revenue during its first month came from Japan
- The game was installed an estimated 1.3 million times in its first month
- Average revenue per download is nearly $18
- This is about three times more than Fire Emblem Heroes
- Japanese players have spent an average of $25 per download in the first month
- US players have spent an average of $8.50 per download
- Fire Emblem Heroes grossed $5.80 per download in Japan during its first 30 days