Dragalia Lost Generated $106 Million In Player Spending Within Its First Year
It looks like Nintendo and Cygames’ Dragalia Lost has become quite a decent gold-pot for both companies.
Sensor Tower has released a new report on the mobile game – revealing that it has raked in around $106 million in its first year. This makes the game Nintendo’s third-highest-earning mobile title to date, behind Fire Emblem Heroes and Animal Crossing: Pocket Camp!
While impressive, the report also notes that the game’s player spending has been on a steady decline lately. Dragalia Lost actually hit $100 million back in July 2019, with only $3 million in revenue during August 2019. Take those figures as you will.
Check out more details below, along with a comparison chart with Nintendo’s other mobile titles.
- Nintendo’s third highest grossing mobile game
- generated $106 million in total player spending from 3.2 million downloads
- crossed the $100 million mark back in July 2019
- Average revenue per download for Dragalia Lost averages at around $33
- most of the sales come from iOS players who have spent $62 million, while Android users have spent $44 million
- Dragalia Lost has performed best in Japan, where it has grossed approximately $60 million in player spending, or 57 percent
- United States follows with $23 million, or 22 percent
- Hong Kong rounds the top three with $12.5 million, or 12 percent
- Revenue from player spending continues to decline
- Dragalia Lost hit a high of $25 million just after launch in October 2018
- August 2019 it had its lowest grossing month to date, generating just over $3 million