– Hold ZL or ZR to access two different shortcut menus
– The biggest challenge for the team was getting Aquaman’s Atlantis running
– No framerate dips, hiccups, or lag were noticed during gameplay
– The HUD’s mini-map now features quest markers with indicators for height in the environment
– Lay down your own blips to guide you, though your companions won’t see those
– Chat can be managed with quick, pre-determined responses via the Switch’s keyboard
– The keyboard does function with touchscreen in portable play
– There’s a radial menu for accessing all of the various sub-menus
– Cross-play isn’t included due to balancing this new version and preventing veterans from steamrolling the game at launch
– 800p docked and 612p in handheld
– The devs recommend that Switch players get an SD card, but a final file size hasn’t been revealed yet
– No physical version will be produced