Hi-Rez Studios has pushed out a new Version 1.3 update for Paladins to Nintendo Switch.
The new update brings tons of new content, bug fixes, and features. A new champion, called Koga, has been added to Paladins as part of this update.
Full patch notes can be found right below:
- NEW Champion – Koga, the Lost Hand
- NEW Team Deathmatch Map – Abyss
- Throne from Abyssal Spire is now a Custom Team Deathmatch Map
- Multi-Queue is back!
- Yes, that means that Team Deathmatch and Onslaught Queues have been separated ?
- Battle Pass #2!
- 25% Faster
- 100% more unlocks (100+ in total)
- 1 month longer to complete
- Cooler Challenges (and maybe a secret?)
- 3 Epic Skins
- A DRAGON MOUNT
- Cosmetic Wheel, so you have more ways to show off after eliminating your opponents
- New Ranked Split
- You know that thing where you’re making a Loadout, the queue pops, then you get sad because you can’t finish the loadout before the match? Now you can – until all the other players have accepted!
- Rise of Furia is ending with 1.3, this is your last chance to unlock Abyssal Lord Drogoz forever!
- A DRAGON MOUNT
Bug Fixes
Champions
- Bomb King
- Grumpy Bomb no longer deals 3x damage to Shields.
- Drogoz
- Updated Booster Audio whicher was quieter than intended to enemy players.
- Furia
- Fixed an issue where Furia’s Wrings of Wrath Projectiles were sometimes tracking and moving through walls.
- Fixed an issue where Solar Blessing could sometimes heal shields.
- Fixed an issue where Pyre Strike would not display on Low Particle Settings.
- Updated Furia’s German Lore
- Kinessa
- Kinessa’s scope overlay now properly shows 6 bullets instead of 5.
- Khan
- Fixed an issue where Khans Unimpressed Emote would freeze before it began clapping.
- Mal’Damba
- Updated Mending Spirits Hit Registration Audio which was quieter than intended.
- Skye
- Updated Surprise Attack description to better convey function.
- Strix
- Updated Footsteps Audio which was louder than intended to enemy players.
Maps
- Addressed a problem in Team Deathmatch where on initial spawn, teammates would sometimes not spawn near each other.
- Ascension Peak
- Improved collision around center pillars
- Foreman’s Rise (Custom Team Deathmatch)
- Improved spawn points to improve gameplay flow and prevent spawn camping.
- Frog Isle
- Fixed a collision bug where players could partly clip into a pillar.
- Improved general Collision around the map.
- Jaguar Head
- Improved general Collision around the map.
- Magistrate’s Archive (Custom Team Deathmatch)
- Improved spawn points to improve gameplay flow and prevent spawn camping.
- Shooting Range
- Fixed collision bugs where players could clip into walls.
- Snowfall Junction
- Removed clutter to improve performance and collision.
- Trade District
- Modified spawn points to improve gameplay flow.
General
- Disabled ‘Ratings’ Tab in profile
- Fixed multiple animations on various characters not properly scaling camera animation when the associated animation was sped up (for instance, reload animation while Deft Hands is equipped).
- Fixed gamepad keybind prompts showing up in weird orders.
- Fixed an issue where some shots on the server were occasionally using different accuracy values on the server, causing some hits to be denied.
- Turned off Beta Player Achievement.
- Fixed an issue where the Ranked progress bar was stuck in place.
- Fixed an issue where enemy mount footstep audio was too quiet compared to other game sounds.
- Fixed an issue where text for the Report Window did not wrap in the text box.
- Fixed Master Collector Award to now say ‘Talents’ instead of ‘Cards’.
Console only
- [Switch] Fixed issue with B button not backing out of Battle Pass purchase window.
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