Categories: Switch

Smite’s Newest God Jormungandr Comes To The Battleground

Smite has released a terrifying trailer for its new god, Jormungandr.

This god will be available in the next update and marks the beginning of Ragnarok.

Here is a look at its moves for the game to give you an idea of the destruction that this being will bring to Smite.

 

Immovable
Jormungandr is so large that he cannot be affected by Hard Displacement instead he gets Dazed. Dazed is a debuff on Jormungandr that is a fading slow and increases the damage he takes for the duration. Any Attack speed past base reduces the cooldown rate of Jormungandr’s Basic Attack.
  • Slow: 20% fading over 2s
  • Increased Damage to Jorm: 10%
  • Duration: 2s

Venomous Haze
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second. Jormungandr can have a maximum of 9 toxic clouds out at a time.
  • Damage: 80/120/160/200/240 (+40% of your magical power)
  • Cloud Damage per tick: 5/15/25/35/45 (+5% of your magical power)
  • Slow: 15%
  • Slow Duration: 1s
  • Cloud Duration: 20s
  • Cooldown: 16/15/14/13/12
  • Mana Cost: 60/65/70/75/80
  • Range: 65
  • Radius: 10
  • Cloud Radius: 15

Consuming Bellow
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr’s basic attack fires at it’s fastest rate.
  • Damage: 120/180/240/300/360 (+50% of your magical power)
  • Bonus Damage: 20/30/40/50/60 (+10% of your magical power)
  • Damage Mitigation while Channeling: 10%
  • Empowered Basic Attack Buff: 1s per stack
  • Max. Stacks: 3
  • Slow: 30%
  • Slow Duration: 1.5s
  • Initial Radius: 20
  • End Radius: 30
  • Cooldown: 14s
  • Mana Cost: 70

Submerge
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius. Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him. Taking damage from Enemy gods also breaks the Stealth.
  • Damage: 70/125/180/235/290 (+50% of your magical power)
  • Movement Speed: 25%
  • Duration: 5s
  • Cooldown: 18s
  • Mana Cost: 70/75/80/85/90
  • Radius: 20

The World Serpent
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times. When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.
  • Submerge Damage: 150/200/250/300/350 (+40% of your magical power)
  • Emerge/Crash Damage: 75/100/125/150/175 (+20% of your magical power)
  • Cooldown: 120/115/110/105/100
  • Mana Cost: 100
  • Radius: 20

Synchronize

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