Weapon | Change |
- Sploosh-o-matic
- Neo Sploosh-o-matic
- Sploosh-o-matic 7
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
|
- Splattershot Jr.
- Custom Splattershot Jr.
- Kensa Splattershot Jr.
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
|
- Aerospray MG
- Aerospray RG
- Aerospray PG
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
|
- Splash-o-matic
- Neo Splash-o-matic
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
|
- Splattershot
- Tentatek Splattershot
- Kensa Splattershot
- Hero Shot Replica
- Octo Shot Replica
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
|
- .52 Gal
- .52 Gal Deco
- Kensa .52 Gal
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
|
- N-ZAP ‘85
- N-ZAP ‘89
- N-ZAP ‘83
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 17%.
|
- Luna Blaster
- Luna Blaster Neo
- Kensa Luna Blaster
| - Expanded the radius within which a shot’s explosion will deal 50.0 damage by roughly 2%.
|
| - Decreased ink consumption of first shot fired when pressing ZR by roughly 8%.
|
- Carbon Roller
- Carbon Roller Deco
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 2%.
|
- Splat Roller
- Krak-On Splat Roller
- Kensa Splat Roller
- Hero Roller Replica
| - Increased damage dealt to the armor surrounding a player using a Booyah Bomb by roughly 2%.
|
- Flingza Roller
- Foil Flingza Roller
| - Increased the radius of the area ink droplets can fall in when making a vertical swing by roughly 12%.
|
- Classic Squiffer
- New Squiffer
- Fresh Squiffer
| - Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.
|
- Goo Tuber
- Custom Goo Tuber
| - Increased the shot range of a fully charged shot by roughly 1%.
- Due to the above change, shot range of all shots that aren’t fully charged has been increased by a proportionate amount.
|
- Tri-Slosher
- Tri-Slosher Nouveau
| - Decreased gaps around the hit box of the central shot (of the ink blasts fired with a shot from these weapons) to make targets easier to hit, even when angling a shot up or down.
|
| - Decreased shot variance when firing while on the ground by roughly 8%.
|
- Dapple Dualies
- Dapple Dualies Nouveau
- Clear Dapple Dualies
| - Increased area of ink coverage when shots land by roughly 3%.
|
- Glooga Dualies
- Glooga Dualies Deco
- Kensa Glooga Dualies
| - Decreased ink consumption from shots fired by roughly 6%.
|
- Splattershot Pro
- Forge Splattershot Pro
- Kensa Splattershot Pro
| - Decreased the effect of the “Main Power Up” gear ability.
- Changed the amount of gear ability required to deal up to 49.9 damage from 3.9 times to 4.2 times the amount of the primary gear ability.
- Each secondary gear ability is worth 0.3 of the primary gear ability.
|