In the latest Weekly Famitsu interview with Super Smash Bros. Ultimate director Masahiro Sakurai, the director reveals the inspiration behind the game’s adventure mode World of Light.
According to the director, World of Light was inspired by a sequence that appeared close to the end game of Subspace Emissary, the story mode of Super Smash Bros. Brawl. In that sequence, all of the fighters vanished.
Taking inspiration from that scene, Sakurai felt it would be more impactful to start World of Light on a great disaster and send the player on a journey to return everything back to normal.
Sakurai also revealed that the dialogue and movements of the fighters in the opening movie were carefully designed to represent their traits. Marth leads an army so he estimates their capabilities for combat, while Zelda’s line revealed the fighters had fought a long battle and there was no turning back.
What do you think? Check out the full interview here.
Here are this week's eShop updates Digital Spotlight: Happy New Year! – As we start ringing…
For the past few weeks, various accessory makers have been showing off products they are…
Last year, the Pokemon Company announced the “Project Voltage” collaboration with Hatsune Miku — where the world-famous…
The Pokemon Company has started some special events for Pokemon TCG Pocket to celebrate New…
For the past few weeks, numerous leaks pertaining to the Switch's successor have been circulating…
With 2025 now rolling in, here's a look at some well-wishes from various game publishers…