Categories: Switch

Yacht Club Games Announces Mina The Hollower For Switch

Yacht Club Games has announced a brand new game called Mina The Hollower for Switch and other platforms.

The game was revealed at their recent Yacht Club Presents showcase, and it is an 8-bit action adventure game with a Game-Boy Color aesthetic. Yacht Club has also launched a Kickstarter campaign for funding, with an initial goal of $311,503.

You can check out a trailer below, along with additional details via Yacht Club:

About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.

Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!

Key Features

  • Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
  • Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
  • Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
  • Lash at foes with your trusty whip, Nightstar—or choose from an arsenal of weapons, each with a totally different move set.
  • Discover and utilize a reliquary’s worth of unusual Sidearms to gain the advantage in combat.
  • Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
  • Electrifying MSX-style soundtrack by chiptune virtuoso, Jake Kaufman.
  • Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
  • Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.

What do you think? Let us know in the comments.

Yoerider

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