Gorons Were Going To Look Very Different Than Their Final Product In Breath Of The Wild
In the recent release of the The Legend Of Zelda: Breath Of The Wild Champions Hero Edition, lead NPC artist Hirohito Shinoda went into discussion how the Gorons in their game were previously meant to look very different from their final design.
Check out what he said below:
“At the beginning of development, we tried to drastically change the Gorons’ appearance compared to past titles. I made their heads bigger, made them more human-like, and explored a lot of different ideas, but none of them really fit. So I returned to their roots and decided to lean into their original design from Ocarina of Time. In recent titles the Gorons have had tattoos, but I thought that due to the anime-likes styling of this title, we should aim to make use of empty space rather than trying to fill it, so I went with a very clean design. Rather than just making them round, I paid close attention to the 3D model to ensure they felt like a sumo wrestler, someone with body fat and muscles, and that they looked powerful.”
He goes on to explain how he wanted to make the Goron look like “a sumo wrestler” and “powerful”. The design was explained as being influenced from the original design from The Legend Of Zelda: Ocarina of Time.
Check out a cutscene with Daruk (a Goron) in action in The Legend Of Zelda: Breath Of The Wild DLC:
If we have any more information to share we will cover it here at Nintendo Soup so stay tuned for more!