We all know GungHo is currently working on a new action game for Nintendo Switch. But how about Puzzle & Dragons, the world-renowned franchise that many gamers have been hooked on to?
During a Nintendo Life interview with GungHo CEO Kazuki Morishita, the CEO mentioned that GungHo is looking into possibilities of bringing Puzzle & Dragons to Nintendo Switch. He also shared more details on the new action game they’ve been working on.
We have a few titles in the design stages, and one which is currently under development. It’s an action title, and we’ll have more information about it at a later date, but the earliest parts of its development actually started about 4 or 5 years ago. It’s been incubating over time, and when the Switch was announced we felt that with the new kinds of technology it was bringing to the market it would be a good fit for this project.
And of course, Puzzle & Dragons started on mobile, but there’s also Puzzle & Dragons Z, Puzzle & Dragons: Super Mario Bros. Edition, and Puzzle & Dragons X [in Japan] on the 3DS. Since those spin-off titles have all been on a Nintendo platform, we’re looking to see if there’s a possibility of potentially bringing that IP to the Switch. Nothing official at the moment, however.
When Morishita was asked what Puzzle & Dragons dream crossover he would love to work on, he mentioned two Nintendo franchises that many fans love.
In personal terms, however — my dream crossover? Zelda. Of course, Mario is the ultimate, but next to that would be Zelda. Or even Splatoon, because style-wise, Splatoon seems to make a lot of sense. Other Nintendo titles of course would be great, but especially Zelda. How we could make it work is another story, but if it was possible, it would be a lot of fun.
And his favorite Nintendo franchises? Super Mario and The Legend of Zelda.
I think I’d have to say Mario. I was in 4th grade when the Famicom was released, and at that time, at that age, the biggest impression left by anything was from Super Mario Bros. Looking back at it now, from a development standpoint, it’s a simple game — you didn’t need to read the manual, and most people didn’t — so you could just pick it up and play, learning by trial and error. But there’s so much depth to it, the way it has players acting, interacting, and reacting with the game, through trial and error but still allowing them to have fun. And as simple as it is, it really drives players’ motivation because of how the game is built through progression. There’s so many levels of depth, and how fun and interesting this game is for being so simple is just amazing.
But then there’s also Zelda! I love Breath of the Wild on Switch — I’ve already collected pretty much everything, I’ve beaten all the shrines, and all I have left to do is beat Ganon. But once I beat Ganon, it will feel like the end, and I don’t want this game to end! At some point I’m going to have to, and I’m pretty sure I’m going to have to do it before Mario Odyssey or Splatoon 2 come out. If not, I don’t know how I’ll manage! (laughs)