Earlier this year, PlatinumGames commenced a Kickstarter to bring The Wonderful 101: Remastered back to modern platforms. While some have remained skeptical about the studio’s purpose for going this route, one of its top producers has now stepped up to clarify the company’s goals in taking this path.
In a new interview with Gematsu, PlatinumGames’ executive vice president Atsushi Inaba elaborated on why the company opened that crowdfunding campaign in the first place. While the money will be useful to produce all the extra rewards for folks who pledge their support of the game, the studio’s main purpose was always to boost and gauge the public’s interest in the IP once again:
“…the money is going towards the production of all the goods—I don’t know if you’ve seen all the tiers and their rewards, but those cost money to produce. The rest of the money is going towards the additional content that will be added to the game. All that costs money, and it takes time and work to port the game to the additional platforms. I want to clarify that we didn’t do the campaign to ‘get money’ or anything like that—that wasn’t the point of it. The main goal was to bring the fans together, gauge interest, and find a good way to revisit and release the game.”
This parallels a statement by Hideki Kamiya from several weeks back, where he stated that the studio wanted the game hit a wider array of platforms outside of Nintendo’s systems.
We’ll report back as we hear more about the game, which launches for Switch on May 2020.