Ready to return to the world of Terraria on Switch? You’ll be happy to know that a host of new additions are now available!
Publisher 505 Games has announced the release of Version 1.3.1 – which introduces various new features like the Angler Tackle Bag, Trapped Chests, new items for wiring, and much more! They also posted an update regarding the addition of local and online multiplayer features, which will sadly see further delays as develop Pipeworks continue to iron out various performance issues.
Check out all the full details below!
Greetings Switch Terrarians!
We are pleased to announce that the 1.3.1 content update for Terraria on Nintendo Switch is now available! This exciting update brings all-new possibilities and capabilities to the wiring/mechanical systems available to Terrarians, as well as a few nice Quality of Life features. For full details, you can check out the full changelog below – but we have provided a brief summary of the bigger items below:
NEW CONTENT
NEW FEATURES
- Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building
- Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles!
- New Combat Targeting/Lock On system – enable/map this to a button in the Settings Menu!
NEW ITEMS
- Tons of new Wiring/Mechanical items – from Logic Gates to Logic Sensors to Junction Boxes, Conveyor Belts, and more!
- Yellow Wrench adds a fourth wire color
- The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use
- The Grand Design has had some special UI modification to work better with touch on the Switch!
- Team Blocks and Platforms make for cool new aspects to your PVP games
- Static Hook will allow you full control over your grappling
- New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles)
- Trapped Chests can now be crafted to keep others from poking around in your stuff
- Angler Tackle Bag will make fishing more efficient than ever!
- Brand new Critter & Monster Statues
- And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant!
QUALITY OF LIFE TWEAKS
- Improved Wire drawing to look less fuzzy with multiple colors on the same tile.
- New large gem over-head display
- You can now use situational building accessories from your inventory and toggle their effects like info accessories
- Decompressed sprite graphics for improved fidelity
MISCELLANEOUS ADDITIONS
- Duke Fishron will no longer run away so easily
- You will find Beehives in the Jungle – Not the bees!
- Torches can be put on actuated tiles
BUG FIXES
Along with the new features included in this update the team has also been working through the backlog of bugs. We’re happy to report that we have fixed well over 100 bugs in this patch. We want to thank everyone in the community who continues to report any issues that appear in the game. It’s a critical component to helping us improve things and keep them running smoothly.
This should include bug fixes from after the 1.3.1 launch on PS4/X1 as well as hundreds of additional bugs since the Switch launch itself. Listing all of those would be rather daunting and potentially confusing – so, if there has been a bug out there that is really bothering you, be sure to check and see if it’s fixed!
WHAT ABOUT SPLITSCREEN/LOCAL MULTIPLAYER?
As we mentioned at the launch of Terraria for Nintendo Switch, we had intended/planned to have Splitscreen and Local Multiplayer at the start. However, these features were simply not ready at the time and we did not want to hold up an otherwise-solid version of the game for that reason alone. The team at Pipeworks has done a ton of work in this area over the time since launch – and great strides in performance improvement have been made – however, the performance levels in these modes are still just not up to the standard they need to be in order to get this out to you. This manifests as substantial drops in FPS, excessive stuttering, and – at the extremes – even slightly delayed/lagged player input. Taken together, these can materially impact gameplay.
While this is certainly unfortunate, and we 100% understand the ongoing frustration of those players for whom these are key features, we simply cannot in good conscience release these as-is. That said, getting Split Screen/Local Multiplayer running properly has been and will be a top-of-the-pile priority for the Switch development team. We ask that you hang in there a bit longer with us on this.
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