In the latest issue of Game Informer, Super Mario Odyssey producer Yoshiaki Koizumi and Nintendo Switch architect Shinya Takahashi addressed some questions people have always wondered.
The first question was whether Super Mario Odyssey was originally planned for Wii U, then moved to Switch. Koizumi said that’s no the case as the game was always planned for Switch. Takahashi says the game has made use of the Switch’s capabilities in the way they had hoped.
Check out the full comments right below:
Producer Yoshiaki Koizumi
“It was always planned for Nintendo Switch. We really were considering a lot of the hardware capabilities specifically for this game, and wanted to make the most use of them.”
Nintendo’s Shinya Takahashi
“I think the idea of what the Nintendo Switch is became very important around here, because it can both function as a console or portable device. We really thought about what sort of software features would make the best use of those capabilities. Super Mario Odyssey really answers to a lot of that capability in the way we had hoped. We wanted to time it for year-end release to make the most of that as well.”
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