Categories: Retro

22 Year Old Interview Sheds Light About Square’s Super Mario RPG Development Challenges

Back in 1995, Super Mario RPG was co-developed by Nintendo and Square, with what we considered vintage technology today. As with any joint projects, there will be differences between the two parties that sometimes made things hard to go on.

In a recently translated October 1995 interview by Family Computer Magazine and Haou with Super Mario RPG director Chihiro Fujioka, we got to find out some of the struggles Square’s development team faced when working with Nintendo.

Fujioka: We had periodic meetings with Miyamoto, and he thought the majority of our ideas were interesting. He would rarely say a certain idea was “bad”; rather, he would point out how if we changed this, or re-arranged that, it would be more interesting, and more “Mario”-like. He gave us a lot of advice like that, which we used to adjust things in the game.

Another thing was that, before we even started making Mario RPG specifically, we had this pre-conception at Square that RPGs==weapons. As our conversations progressed with Miyamoto, however, it became clear that this would be weird for a Mario game, that it didn’t seem to fit. When we realized that, it was a huge change in the direction of the development. We had always imagined the enemies would have weapons though. One thing we did leave in was the hammer, which Miyamoto insisted on having. Personally, I think getting hit with a hammer is more painful than being cut by a sword, but… (laughs)

From Fujioka’s answer, we can see the difference in thinking between the two companies and how Square’s development team had to compromise to maintain the Mario franchise’s integrity. Just last year, Ubisoft found themselves in a similar situation when releasing Mario+Rabbids Kingdom Battle, where Nintendo gave Ubisoft plenty of feedback as to what a Mario game should feel like.

You can read the full translated interview from Shmuplations here.

Nitro

Nintendo Game Enthusiast Always up for some great games!

Recent Posts

SEGA “Super Game” Has Been Cancelled

Back in 2021, SEGA announced plans for a mysterious “Super Game”, which involved “innovative new titles” with…

6 hours ago

Legend Of Zelda Mineru’s Construct Amiibo Releasing September 17th 2026

Nintendo has announced the release date for the long in-development amiibo figure for Mineru's Construct.…

6 hours ago

Here’s What Amiibo Do In Star Fox For Switch 2

Nintendo has shared the full details for Star Fox's amiibo functionality. Players who own the…

21 hours ago

My Nintendo Store Being Renamed To Just “Nintendo Store” In Multiple Regions

Nintendo has announced a name change for the My Nintendo Store. From May 27th 2026,…

24 hours ago

Japanese Retailers Start Limiting Switch 2 Sales Amid Rising Demand Ahead Of Upcoming Price Hike

Earlier this week, Nintendo announced that they would be increasing the price of the Switch…

2 days ago

Dragon Quest “Next Game” News Planned For May 27th 2026

Yuji Horii, the creator of Dragon Quest, has confirmed that more news about the franchise's…

2 days ago